POS Rewards

POS
Rewards

POS Rewards

Overview

Redesigned the rewards redemption experience to shift user behavior from gift cards to prescription savings by restructuring the information architecture and simplifying redemption to one-tap, keeping users within the GoodRx ecosystem.

My role

Led end-to-end redesign of the POS rewards redemption flow, from discovery through launch. Restructured the information architecture in partnership with Engineering, conducted competitive analysis, facilitated cross-functional workshops, and partnered with UXR on usability testing to validate the simplified approach.

Outcomes

  • 304% increase in POS share of redemptions

  • 145% increase in total redemption rate

  • $226K estimated in annualized net revenue


Each user who stayed represented ongoing engagement with GoodRx's core health mission and recurring prescription revenue, a key indicator of long-term retention.

the challenge

95% of users were leaving the ecosystem

GoodRx Rewards was meant to deepen engagement, but 95% of users were redeeming points for gift cards to Starbucks and Nike instead of prescription discounts, pulling them away from our core health mission.


The disconnect: Rewards dollars flowed to other retailers instead of driving prescription fills.


To solve this, I needed to understand what was driving users toward gift cards and how to make prescription savings feel more valuable and accessible.

restructuring the information architecture

Putting prescriptions first

Based on user research, I restructured the information hierarchy to prioritize prescription savings while still offering gift card options.


Collaborating with Engineering and Content Design, I made critical IA changes to the Rewards tab. This work served a dual purpose: it improved the overall structure immediately, and it gave Engineering something concrete to build while I explored concepts for the full redesign.

exploring solutions

Two approaches

With the new IA in place, the next question was: how should the redemption flow itself work? I worked with another designer to explore two different directions:

Variant A: per-prescription (my focus)

Members specify which prescription to apply rewards to, addressing the desire for control identified in research.

Variant B: one-tap (design partner's focus)

One action applies rewards to the next prescription without any specification needed. Maximum simplicity.

the direction

Prioritizing user agency

When we presented both variants to leadership, they chose Variant A. They felt explicit control was more important than automation, especially for a first release.


I moved forward with detailed design work, preparing Variant A for engineering handoff while keeping Variant B as a future test.

the pivot

When constraints force better solutions

Then, about a month in, everything changed. A new engineering team inherited the project, and my design partner moved to another initiative. The new team discovered Variant A's technical complexity was far higher than estimated.


The choice: Miss our deadline with Variant A, or pivot to Variant B's simpler approach.


We pivoted. While this meant sacrificing some user control, it aligned better with our core goal: remove friction and make the value clear.

testing + refining

Validating the simpler approach

Now as the sole designer, I needed to make sure this simpler direction actually worked for users. I partnered closely with UX Research to validate the new direction. We collaborated on the testing guide and I attended all sessions to hear directly from users.

usability testing

What we've learned

01

Low awareness + understanding of Rewards

Users didn't know they were enrolled or how the program worked

02

Uncertainty post-redemption

Users weren't confident it worked at the pharmacy

03

Misleading language around savings

"Next purchase" felt like e-commerce, not prescriptions

04

Desire for more control

A subset wanted to choose which medication got the discount

the solution

What we shipped

Based on these insights, the redesigned experience launched with three key improvements:


PRESCRIPTION REWARDS FOCUSED
Restructured the Rewards tab to make prescription discounts the hero, with gift cards secondary.


ONE-TAP REDEMPTION
Users tap "Claim your reward" and their reward automatically applies to the next eligible prescription. No specification needed.


CLEAR CONFIRMATION
Post-redemption screen explains exactly what happens at pickup, removing uncertainty.

user flow
user flow

the impact

Keeping users in the ecosystem

After launch, we monitored how the redesigned flow influenced user behavior and engagement. Early results showed strong signs that our simplified approach was working.

304%

304%

increase in POS share of redemptions

increase in POS share of redemptions

145%

increase in total redemption rate

increase in total redemption rate

$226k

Estimated in annualized net revenue

Estimated in annualized net revenue

next steps

Future iterations

The MVP's success opened the door for even more improvements. I designed future enhancements to continue refining the experience:

Combined one-page redemption

Better feedback loops

Support user agency

reflections

Working together towards one goal

Align early, align often

One of the biggest lessons from this project was the importance of early alignment, especially around foundational elements like earning models and business logic. Late-stage misalignment slowed us down and forced a few last-minute pivots that could have been avoided with tighter upfront communication across cross-functional partners. 

Technical understanding is product understanding

We partnered with a new Engineering team unfamiliar with parts of the existing Rewards infrastructure. This led to an early underestimation of the technical lift and required us to pivot quickly from our original design direction. In future work, getting engineers up to speed and pressure-testing feasibility early is essential. 

Adaptability under pressure

Despite these challenges, the team remained adaptable. We moved quickly, made tough calls, and prioritized clarity in the user experience. The shift to a simpler MVP allowed us to meet deadlines without compromising on core goals.

Cross-functional collaboration was key

This project was a true team effort. Design and Product aligned closely on the strategy, while User Research provided clarity on user expectations and pain points. I collaborated early with Engineering to run our IA experiment, and we worked closely with Data and Business Insights to measure impact during and after launch. That level of cross-functional trust was instrumental in getting this off the ground. It also set the tone for future iterations.

Let's connect:
Let's connect:
Let's connect: